Flesh Golem

Flesh Golem


 


Move    Fight   
Shoot   
Armour   
Will   
Health   
Notes                          
XP
5 +4 +0 10 +0 16 Undead, Horrific (TN8)   
5

 

Horrific :  a hero wishing to move into combat with a Flesh Golem must first pass a Will Roll (TN8).  If it fails, it either stays in place or moves to within 2" of the creature, and its activation ends

 

Using the blackest of magic, some servants of the Shadow Deep can bind together the pieces of dead men and creatures to create horrific monstrosities called flesh golems.  The smell of death hangs about them, accentuating their unnatural gait and demeanor.

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