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Flesh Golem

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Flesh Golem   Move     Fight    Shoot    Armour    Will     Health     Notes                            XP 5 +4 +0 10 +0 16 Undead, Horrific (TN8)    5   Horrific :  a hero wishing to move into combat with a Flesh Golem must first pass a Will Roll (TN8).  If it fails, it either stays in place or moves to within 2" of the creature, and its activation ends   Using the blackest of magic, some servants of the Shadow Deep can bind together the pieces of dead men and creatures to create horrific monstrosities called flesh golems.  The smell of death hangs about them, accentuating their unnatural gait and demeanor.